2017 2nd Game Physics and Mechanics International Conference(GAMEPEC)

Conference Date – 7 – 9 February 2017
Location of Conference – Kota Kinabalu, Sabah, Malaysia

Submit paper via http://edas.info/N22938

Previous IEEE Proceeding (GAMEPEC 2015) http://ieeexplore.ieee.org/xpl/mostRecentIssue.jsp?punumber=7321713 



Universiti Malaysia Sabah

ISSN: 1936-6612 (Print): EISSN: 1936-7317 (Online)
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All Rights Reserved.

SCOPUS Indexed (Q3/Q4 Journal Rank by SCIMAGOR)
CPCI-S by Thomson Reuters

Conference Theme The theme of the conference is encouragement of Game Physics and Mechanics related research work towards improvement in the human life quality in developing games and animations. The conference offers a platform to local and foreign researchers, academicians, engineers and end-users of research to formulate new research collaborations through candid discussions during paper presentation and discussion. The conference also offers an opportunity to strengthen existing collaborations for gaining tangible research outputs in short time frame. This conference is collaboration between several universities for better and excellent research and development.

GAMEPEC covers, but not limited to, the following topics: 

Main Core Tracks – A) Game Physics and Mechanics

A1. Game Physics with Mathematics – Rigid Bodies Kinematics (Forces, Momenta, Energy, etc), Rigid Bodies Motion (Netwonian Dynamics, Lagrangian Dynamics and other Dynamics in Games), Deformable Bodies (Elasticity, Stress, and Strain, Mass-Spring Systems, Control Point Deformation, Free-Form Deformation, Implicit Surface Deformation), Fluid and Gases, Physics Engine (Collision Culling, Collision Detection, and related fields), Linear Algebra, Calculus, Affine Algebra, and other mathematics related with Games

A2. Game Mechanics and Gameplay -Internal Economy in Games, Machinations in Games, Common Mechanisms, Design Patterns, Simulating and Balancing Games, Building Economies, Integrating Level Design and Mechanics, Progression Mechanism, Meaningful Mechanics and others

Secondary Tracks – B) Other Topics in Game Technology

B1. Computer Games, Multimedia – A discussion not only about the components and designs (software and hardware) of computer games and multimedia but also on its’ social implications such as censorships and regulations, education, and training. This would also be a platform to gather future trends and visions on multimedia games, strategies and troubleshooting.

B2. Cloud Computing and Virtualization – Discussions on the value of cloud computing, theoretical and historical analyses and comparisons of different cloud business models and applications. This will also include discussions about the incubation process of IT Virtualization, security and future trends.

B3. Web Technologies and Internet Applications – Discussions on the emerging and future trends on web technologies and internet applications. Education and training are also one of the key areas to be emphasized on this topic.

B4. Social Computing and Behavioural Modelling – Discussions on evolution and historical influences of social computing, applications and behavioural modelling and all its implications. Public may also present their opinions on trending topics and case studies.

B5. Enterprise Resource Planning & Supply Chain Management – Discussions on ERP and Supply Chain Management performance, security, and maintenance. Topics would also include processes and implementations, tactics and strategies to adapt.

B6. Mobile Communications, Networking and Applications – -Discussions on soft components of mobile networking and applications together with its systems, networks, mobile computing and network security. Major innovations and future trends would be one of the most trending topics for this area in which all mobile users can easily relate to.

Looking forward to your support, participation & contribution in GAMEPEC!

Warm Regards,

Conference Chair

Conference Website : http://gamepec.com
Email: admin@maltesas.org